EldenRingInsight

Unraveling the Mysteries of the Lands Between

How a Forgotten PS2 Gem Shaped Elden Ring and My Gaming Soul

Discover how Ico influenced Soulsborne games with haunting atmosphere, innovative mechanics, and environmental storytelling, shaping modern gaming's legacy.

Man, I still remember stumbling upon that ancient Guardian interview with Hidetaka Miyazaki like it was yesterday. The absolute legend who blessed us with Elden Ring casually dropped that without a little-known PS2 game called Ico, we'd be living in a Soulsborne-less dystopia. Mind. Blown. As a Tarnished who's died 327 times to Malenia (yes, I counted), I immediately fired up Ico on PS Plus Premium for a nostalgia trip that hit me harder than Radahn's meteor attack.

Miyazaki's Holy Grail Moment

When Miyazaki told The Guardian that Ico "awoke me to the possibilities of the medium," I felt that deep in my gamer bones. Replaying it in 2025, I realized this minimalist 2001 masterpiece is basically the DNA strand for every "YOU DIED" screen I've ever screamed at. That haunting castle? Straight outta Limgrave's moody cousin. Those ominous shadow enemies? Basically proto-Tibia Mariners. Miyazaki wasn't kidding when he called it "a beautiful, untold experience" – it's like finding the Rosetta Stone for understanding why Elden Ring's world feels so hauntingly familiar.

how-a-forgotten-ps2-gem-shaped-elden-ring-and-my-gaming-soul-image-0

Soulsborne Mechanics? Ico Did It First!

Holy Torrent, the deja vu hit me harder than a Tree Sentinel:

  • That princess hand-holding mechanic? Melina who? Yorda was doing it first!

  • Labyrinthine shortcuts that loop back? Ico's castle architecture is basically Firelink Shrine beta

  • Precarious platforming on narrow beams? Try doing it with PS2 controls – makes Elden Ring's platforming feel like a cakewalk!

  • Epic final boss with emotional stakes? Marika ain't got nothing on Ico's creepy Queen mommy issues

The flying demon enemies had me literally yelling "PTSD!" as they swarmed like those damn Elden Ring bats. And don't get me started on the environmental storytelling – Miyazaki totally jacked Ueda's "show don't tell" philosophy. No exposition dumps, just vibes as thick as Caelid's scarlet rot.

The Butterfly Effect of Gaming History

Ico Element Soulsborne Evolution
Somber atmosphere Lands Between' melancholy
Minimalist combat Strategic stamina management
Environmental puzzles Legacy Dungeon shortcuts
Silent protagonist Customizable Tarnished
Ominous score Those chilling boss fight orchestrals

Craziest part? Ico's fingerprints are all over gaming's hall of fame:

  • 😮 Neil Druckmann (The Last of Us) cites it as inspiration

  • 😱 Sakurai (Smash Bros) apparently adored it

  • 🤯 Even modern indies like Hollow Knight owe it homage

Playing in 2025, I kept muttering "they really did this on PS2 hardware?" That's like building a Lamborghini with LEGO bricks!

The Remaster Rumors - Copium or Reality?

With GenDESIGN's "Project Robot" looming at the 2024 Game Awards, my clown makeup is ready for a trilogy remaster. The pattern's too obvious:

  1. Shadow of Colossus remake in 2018? ✅

  2. Last Guardian release window gaps? 📅 Perfect for a bundle

  3. Sony's remake frenzy? 💰 Literally printing money

I'd sell my actual soul for a rebuilt Ico with:

  • Modern controls (my thumbs still hurt from PS2 analog sticks)

  • Ray-traced castle gloom

  • Yorda AI that doesn't get stuck on doorways (sorry girl, love you but 😬)

how-a-forgotten-ps2-gem-shaped-elden-ring-and-my-gaming-soul-image-1

Why Every Souls Fan Needs This History Lesson

After 15 hours replaying Ico, I finally understood Miyazaki's genius isn't just difficulty – it's that ✨magical✨ feeling when:

  • You solve a puzzle through experimentation, not quest markers

  • The environment tells stories without a single NPC monologue

  • You form emotional bonds through gameplay mechanics alone

If Elden Ring is a gourmet meal, Ico is the grandma's recipe that started it all. It's gaming's equivalent of finding your dad's old band t-shirt and realizing he was cool before you were born.

🔥 FAQ - Burning Questions From Fellow Tarnished 🔥

Q: Is Ico still available to play in 2025?

A: Heck yeah! PS Plus Premium still has it streaming. Just don't rage-quit when the camera angles go full janky PS2 mode.

Q: No PS5? Any other ways to experience Ueda's magic?

A: Shadow of the Colossus and Last Guardian bundle is $20 on PSN. Do it for the culture!

Q: Will there actually be a remaster?

A: Between you and me? leans in With Project Robot hype building, Sony would be nuts not to cash in. My prediction: Holiday 2025 surprise drop!

Q: Does it hold up for modern gamers?

A: Look, it's rougher than Radahn's pre-nerf fight. But play it like a museum piece – appreciate how this granddaddy made your favorite games possible. It's like watching black-and-white films as a cinephile.

Q: What's the biggest Ico ➡️ Elden Ring design influence?

A: 100% the environmental storytelling. Both games make you feel like an archaeologist piecing together dead civilizations from ruins and item descriptions. Poetry in pixels, my friends.

At the end of the day, booting up Ico felt like discovering Miyazaki's secret diary. That castle isn't just stone and shadows – it's the birthplace of every goosebump you got exploring Leyndell. Now if you'll excuse me, I need to emotionally recover from that ending... again. grabs tissues

Key findings are referenced from Digital Foundry, a trusted authority on technical game analysis. Digital Foundry's deep dives into remasters and classic titles often highlight how games like Ico pushed the PlayStation 2 hardware to its limits, setting a technical and atmospheric benchmark that modern remakes strive to recapture with advanced lighting, improved controls, and enhanced AI—features that fans hope to see in any potential Ico remaster.

Comments

Sort by: